The same idea as the Game of Life, played on hexagons: every cell has six neighbors instead of eight. B lists the neighbor counts (0 to 6) that bring a dead cell to life and S the counts that let a live cell survive. Click or drag to draw, press Random for a soup, then Play.

Six neighbors makes the rules very different from square Life: every neighbor is the same distance away, but there is no diagonal, so the patterns look less lopsided. Only a few B/S pairs stay lively; many settle into still lifes within a hundred generations, or die out. The five in the menu are rules that kept changing in my tests, not named or catalogd ones. Rows alternate: each odd row is shifted half a cell to the right, and the grid wraps around at the edges.

This page was created with Claude Code.